![]() ![]() So it causes a big problem that you can only use one tileset for all maps. One more thing, many people confused with my plugin and the Japanese plugin FTKR_ConnectingMapGenerator.ġ. Not a big problem though, just first several frames. That's maybe because I change a little the way of loading and rendering for effciency reason. Notice that the very first frame MV renders the whole game, the tilemap is not rendered while actors and events are rendered. If there is any updating in the future, I will update this thread. So if you require other features, please ask someone else to add. ![]() I am a game maker not plugin maker, I will not add more features unless my game needs it. Even modify this plugin and claim as yours is ok, but just give credit to the first author.įirst of all, thank Lanza Schneider for solving the heavy lag problem when rendering two maps. Only handled webgl, no canvas, but should not be a problemįree for any use.The connected map is just rendered, no event will run until the actor moves into that map.One line note in each map makes everything work.Auto load and render connected map when the screen is scrolled to the border of current map.Also traditional transfer from map 1 to map 2. Auto rain event in map 1 and auto snow event in map 4. You can see there are different maps drew with different tilesets. Then you can make world map like pokemon. This plugin provides a seamless way of transferring. One of the main things you will want to keep an eye out for, however, are the various Towers that each house a boss representing one of Palworld’s main factions.The map transferring feature in MV is traditional. There are even some marshes and hidden sanctuaries housing rare Pals to discover while you explore the map for yourself. ![]() Outside the volcano and snow biomes, you can typically find forests mixing with mountains and large bodies of water. The Pals here are not to be underestimated, so ensure you’re well-equipped with a strong party and plenty of food before embarking on this journey. Similar to the Volcano biome, navigating the scorching sands demands heat-resistant gear.
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